void ProjectPointOnPlane(const Vector3 & p, const Plane & plane, Vector3 & projected) { float d = plane.DistanceToPoint(p); projected = p - d*plane.n; } float CalcVectorAngle(const Vector2 & a, const Vector2 & b) { float c = atan2f(b.y,b.x) - atan2f(a.y,a.x); if (c < -PI) c += 2.f*PI; else if (c > PI) c -= 2.f*PI; return c; }

## Tuesday, August 14, 2012

### Useful geometry functions -)

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