Friday, August 31, 2012
Monday, August 27, 2012
Lock-free, wait-free, hazard pointers
Articles on the topic:
http://www.drdobbs.com/lock-free-data-structures-with-hazard-po/184401890
http://www.research.ibm.com/people/m/michael/ieeetpds-2004.pdf
http://www.ibm.com/developerworks/java/library/j-jtp10264/
Tuesday, August 14, 2012
Useful links
http://graphics.stanford.edu/~seander/bithacks.html
http://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/
http://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
Useful geometry functions -)
void ProjectPointOnPlane(const Vector3 & p, const Plane & plane, Vector3 & projected) { float d = plane.DistanceToPoint(p); projected = p - d*plane.n; } float CalcVectorAngle(const Vector2 & a, const Vector2 & b) { float c = atan2f(b.y,b.x) - atan2f(a.y,a.x); if (c < -PI) c += 2.f*PI; else if (c > PI) c -= 2.f*PI; return c; }
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